10 Things That Make No Sense About The World Of Starfield

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10 Things That Make No Sense About The World Of Starfield
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Starfield is oftentimes incredibly immersive, letting players explore many star systems, but some aspects of its game world are nonsensical.

Starfield is incredibly immersive, and its sheer size is almost mind-boggling, but there are still some aspects to its game world that don't make any sense. Bethesda Game Studios' interstellar RPG is incredibly ambitious, but it still builds upon a foundation established by 2006's The Elder Scrolls 4: Oblivion. Nearly everything in Starfield can be interacted with, and hundreds of NPCs can be engaged in conversation.

9 Planets Have Only One City Humanity has spread far and wide in Starfield, but it seems incapable of building more than one settlement on any given habitable planet or moon. New Atlantis and Akila City, for instance, the game's two largest cities, are the only civilization on their respective planets.

6 Repeated Locations On Multiple Planets & Moons Trekking to distant, randomly generated locations, picking up resources and fighting hostile fauna along the way, can be a great way to sink into Starfield's setting. The illusion is quickly shattered, however, when the exact same locations begin to pop up on different planets and moons.

4 Mechs Being Outlawed With Xenoweapons The most recent inter-governmental conflict in the Settled Systems is the Colony War, a bloody, three-year clash between the United Colonies and the Freestar Collective. The armistice that ended it outlawed the two types of weapons that wrought the most damage: Mechs and Xenoweapons. Both sides used Mechs, though the FC's were more capable, but only the UC utilized Xenoweapons – aliens genetically engineered for combat.

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