Remembering Resident Evil 2
things age. Illness, and the routines it enforces, make time irrelevant to me, and yet one can't help but be aware of how much time is lost. It makes for a complex relationship with time in which external reminders of its passing can be equal amounts helpful, depressing, or, as is the case with Resident Evil 2, surprising.
25 years on, however, Resident Evil 2 remains a strange beast, far removed from the Resident Evil we know today. A confused development, first in the departures of Tokuro Fujiwara and Kenichi Iwao, and then Shinji Mikami moving to producing the sequel rather than directing, somehow solidified it into one of survival horror's most enduring titles.
Looking back, I should find Resident Evil 2, with its denim-decked protagonist and puzzle-laden police station, just as silly as its predecessor. But I don't. I relate. Even now, in an era where horror is so often about cheap shocks, Resident Evil 2 stands out.Sure, moments like decomposing hands bursting through boarded-up windows or a Licker diving through a one-way mirror stick in the mind.
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