Baldur's Gate 3 players believe they've identified an issue 'halfway through Act 3', which some believe hint at 'a weir…
"It's like clearing your e-mail inbox every day, instead of allowing the emails to pile up and causing a mess when you finally try to follow along a correspondence."
"The thing that gets me, though, is that the game really steers you away from resting too much story wise, since there is usually some arbitrary talked about time limit,""'We are going to turn into mind flayers any day now!' 'The goblins will attack at any moment!' 'I don't know how much longer my powers will last!' Are these real time limits? Unless you look it up you have no idea.
"It’s incredibly frustrating because I didn’t know this and basically didn’t rest at all for the vast majority of act one," adds Firm-Channel4260."I took a bunch of long rests back to back before finishing once I learned that there were story elements tied to resting, but I’m worried I screwed things up."
"My recommendation would be to 'soft force' rests," Neville_Lynwood suggests."Give players a pop-up that says: 'your party would like to a take a rest to reflect on the events that have happened'." On Friday, Larian released some Baldur's Gate 3 stats on Friday to celebrate its first week and that's where we learned that"Baldur's Gate 3 is a great game then, and unlike many recent PC releases, it launches in a polished state with no game-breaking issues, shaming the technical quality of other big AAA releases," Alex wrote in"I wish it did a few things better, like having FSR 2 at launch, fixing a few minor DLSS issues or improving frame-times when traversing...
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