Classical gaming VS GameFi: is it time for the old head to blow out? | HackerNoon

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Classical gaming VS GameFi: is it time for the old head to blow out? | HackerNoon
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'Classical gaming VS GameFi: is it time for the old head to blow out?' by SidusMaster enterthemetaverse gamefi

This article’s goal is to compare classical gaming with GameFi to determine whether transitioning to a DAO-oriented gaming model makes sense.While some video games may differ in economic systems, the majority of them depend on the “Past” model. In other words, a player may purchase items from the market with either in-game or fiat currencies. Those items then remain in the players' inventory as either permanent items or temporary consumables.

For example, keys that open crates in the popular games TF2 and CS:GO can be seen as used as acceptable forms of payment for in-game cosmetics. These games are known for being the most successful examples of free-to-play games with bustling marketplaces, and yet what remains unmentioned is that the items traded among these players are strictly cosmetic, meaning they have no influence whatsoever on who wins or loses, thus keeping the game in a fair, free-to-play state.

The technologies that could bring forth this era are GameFi and DAO. GameFi allows players to trade in a safe cryptocurrency economy, while DAO orients token holders into a board of directors who will decide future changes to the game .A Decentralized Autonomous Organization replaces a game publisher in decision-making with a board of players who can be trusted due to the effort and investment it takes to gain a vote that matters.

If a DAO game were ever to arise with a talented and massive player base, the world of gaming would revolve around it. A community of developers well-supported by a fluctuating and constantly refreshing board of innovative players would make decisions that don't prioritize profit and don't ruin the gaming experience of the more experienced players for the sake of those who spend more.

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