Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call 'boomer shooters' now, and PS1 classic Bushido Blade (that's right: he had Bleem!).
An unusual feature of Sony's new hero shooter, Concord, is that deployable items—healing pads, shields, that kind of thing—are persistent between rounds and respawns. If the other team doesn't destroy your stuff, it stays where it is across an entire match.
One of Concord's modes is a no-respawn mode where rounds are won either by eliminating the other team or capturing a single point in the center of the map. The first team to win four rounds wins the match. The other team was likely still getting to grips with the game: They could've focused their fire on our shields to take them out so they could bust up all our healing pads. But since they let us have our special little health spa right on the point, we were pretty unstoppable: I'd pop out, shoot at one of them, and then run back inside to heal up, and repeat.
After every respawn or round, you're presented with the character select screen, and selecting different types of characters gives you"crew bonuses" over the course of the match. For example, if you pick Daw, the character who drops those healing pads and shields, future characters you pick will have faster reloads due to his Tactician crew bonus.
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