Despite looking like a new game, CrisisCore: FinalFantasy VII Reunion still feels like a 2007 PSP title.
Crisis Core: Final Fantasy VII MSRP $49.99 Score Details “Crisis Core: Final Fantasy VII Reunion looks like a modern game, but its aged PSP gameplay doesn't match the HD overhaul.” Pros Cons If you walked away from 2020’s Final Fantasy VII Remake wishing for a more faithful modernization of the classic RPG, then the by-the-books Crisis Core: Final Fantasy VII Reunion is for you.
The core experience As Square Enix embarked on its ambitious project to completely reimagine Final Fantasy VII, a Crisis Core rerelease became something of a necessity. The PSP game was previously a world-expanding prequel that could be entirely skipped, but its narrative now plays an important role in the remake universe’s future. That’s thanks to protagonist Zack Fair, who appears to have defied fate heading into the upcoming Final Fantasy VII Rebirth.
Crisis Core’s story remains entirely unchanged in Reunion, timeline shenanigans be damned. Set seven years before FF VII, it follows the bright-eyed soldier Zack as he looks to make his way up the ranks of Shinra’s private army by hunting down a deserter named Genesis. As a prequel, the narrative always had the unenviable task of creating both a piece of connective tissue that would interest fans and a self-contained adventure that could hold up on its own merits. The former can be hit-and-miss.
Over and over Though its story is timeless, its combat hasn’t quite held up as well — especially when placed next to the modern Final Fantasy games it’s reworked to look like. Hacking-and-slashing is largely a one-button affair that had me mashing my thumb down on my controller until it was sore. There’s a block and a roll to add a bit of defense, but the repetitive nature leaves battles feeling a bit flat overall.
Even so, the combat system still feels too thin to sustain the entire experience, especially when it comes to subquests. Reunion features around 300 side missions, which are nearly identical in nature. Each sends players on a short dungeon crawl where they have to defeat a few enemies, with very little variation. They’re incredibly tedious, but key upgrades like additional item slots are locked behind them. The flat combat just isn’t dynamic enough to justify so much repetitious padding.
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