Cyberpunk 2077 is finally where it should have been from the start

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Cyberpunk 2077 is finally where it should have been from the start
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It’s 2077 percent better with the new expansion.

, but I always felt that it was aggressively fine. I loved sneaking through levels as a netrunner that stealthily hacked into enemies. But things like the cringey edginess that permeated nearly every line of dialogue, a clothes / gear system that forced me to look like an absolute clown to get the best stats, and even small details like a frustratingly zoomed-in mini-map all brought down the experience.

Nearly three years in, a lot of those quibbles are now fixed, and after spending more than a dozen hours with the new update 2.0 andImage: CD Projekt Red Let’s start first with what’s added in update 2.0, which will be available for free on Thursday. It brings a litany of significant changes. The biggest is the revised skill tree. Now, as you put points into the different attributes , you’ll open up new levels of skills you can choose to put perk points into. There are a bunch of new skills to choose from, and you can see each attribute’s available skills on just one page.playthrough, you’ll have a chance to redeploy all of your attribute points.

Vehicular combat feels like a feature that should have been in the game at launch, but since I try to

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