DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?

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DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
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Which is the better mode for Baldur's Gate 3 - DX11 or Vulkan? Here's digitalfoundry with some answers:

The Baldur's Gate 3 launcher offers a choice between DirectX 11 and Vulkan - so which is the best in terms of performance and stability? The launcher defaults to DX11, while Larian support documents suggest Vulkan, so in the face of this conflicting advice there's only one thing to do: get testing. We trialled both options on a range of systems with Nvidia, Intel and AMD graphics card to tease out any differences and come up with some recommendations.

However, things change if you are CPU-limited , which is most common at 1080p or lower resolutions and/or with older CPUs. In such scenes both graphics APIs show a similar level of frame-time stability, with small hitches occurring at similar moments as the area is traversed around NPCs. It should be noted though that our AMD GPU with DX11 and Vulkan produced more variable frame-times than our Nvidia and Intel GPUs in both APIs, with larger spikes recorded with the AMD GPU - up to 270ms in Vulkan and up to 107ms in DX11 .

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