'Dungeons & Dragons: Honor Among Thieves' Directors on Easter Eggs, Their Sly Nod to Marvel & Tons of Behind-the-Scenes Secrets

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'Dungeons & Dragons: Honor Among Thieves' Directors on Easter Eggs, Their Sly Nod to Marvel & Tons of Behind-the-Scenes Secrets
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Here's our extended interview with DungeonsAndDragonsMovie directors JM_Goldstein & JohnFDaley. They talk Easter Eggs, oners, their sly nod to Marvel, deleted scenes, D&D campaigns with the cast, and reveal tons of behind-the-scenes secrets.

During Collider’s early screening of Dungeons & Dragons: Honor Among Thieves, writers/directors John Francis Daley and Jonathan Goldstein sat down after the credits rolled for a Q&A with fans.

JONATHAN GOLDSTEIN: Well, we went into it knowing that we couldn't just make a movie for fans, though we wanted to make sure the fans felt seen and that it represented all the knowledge they bring to it. So, as you saw, [there are] a ton of Easter eggs, a lot of stuff from the lore, but we also didn't want it to be a requirement that you spend years learning the game to come enjoy the movie. And so that was the needle we were threading.

GOLDSTEIN: What’s funny is, he never read the first script that had Edgin having a daughter, we took it out for various reasons. He read it, he said, ‘I feel like I should have a daughter,’ and we were like, ‘Well, we've got that draft.’I love Hugh Grant, and he's great in this. I'm just curious, was he a tough sell? Talk a little bit about getting him in the movie.

DALEY: Yeah, I mean, the only good thing to come out of this horrible pandemic was it gave us more time to prepare this film before we started shooting it. And one of those things was animatics and pre-vis and storyboards. And we really were able to curate the sequences in a way that we wouldn't normally have under your general production schedule.

DALEY: I got something. The beatdown at the end that you saw of Sofina by the owlbear was technically a reshoot. When we panned off of Sofina, it was originally Sophia's character, Doric, hitting her with just an owlbear arm, and she flew into a stand of provisions, and it was really unsatisfying. We ultimately decided that was one of those moments where we needed the catharsis of seeing her get her ass kicked.

DALEY: And the back lot was King's Landing, but as you recall if you've seen the show, King's Landing gets destroyed in the last episode. So, we rebuilt it– I like knowing about deleted scenes, so did you have a lot of deleted scenes or did you sort of cut the fat out of the scenes you had? GOLDSTEIN: Directors who we like gave us this bit of advice early in our career, which we really took to heart, which is, ‘It's always better to kill your B material to make your A material sing even more.’ And so, there's stuff that we love and we keep in right up until we're getting close to locking, and then we’re like, ‘Alright, let's let that go,’ because pacing is everything.

Was there a creature or character that you really wanted to put in this movie, but just couldn't find a way to fit it? One of the things that I think the film does so well is it balances the fun with the funny and the action, and that's a really difficult tone to hit and make it all work. So talk a little bit about finding that in the editing room. Was it all the script?

DALEY: It also allowed us to kind of amplify the threat of the baddies. We didn't want to ever undermine what the overarching threat of the bigger baddies in the movie we're doing. DALEY: We watched a lot of reference videos of animals for this including walruses, massive dachshunds…DALEY: Using its spine to flip itself over, which was partly what inspired what we call the Jurassic Park shot. Yeah, there are a few homages to Jurassic Park, including the very beginning when Gorg the hobgoblin was being carted in. I mean, that's the love letter to my favorite filmmaker, [Steven Spielberg], who truly inspired me to make movies.

AUDIENCE: You talked about how you were able to get Hugh Grant on board. You have an amazing cast, top to bottom. Can you talk a little bit about how you were able to put together this team? GOLDSTEIN: And Regé was sort of a no-brainer. You know, we loved the idea of out-hotting Chris. And when we cast Regé, he didn't quite know his work or anything, and we showed him a picture of Regé, and Chris was like, ‘Come on!’

DALEY: Good question. Well, there was a script that had been floating around before we became involved. Granted, we changed a good amount of it, but the thing that was really alluring to us was the idea of it being a heist. We thought that that was a really relatable genre to kind of explore in the fantasy space that we don't usually see, and it also feels very D&D. And so we kind of went from there.

AUDIENCE: Piggy-backing off of them. But first, as someone who saw the old movie in the ‘90s, thank you so much. You have redeemed it in so many ways. But also, of the cast, who would make the best Dungeon Master, and why? AUDIENCE: One of the things that I wanted to know is, what was the most challenging scene that you guys had to do? And then the second thing is, what was the funnest scene that you guys had to do?

GOLDSTEIN: Yeah, the walking away that became the rock joke, we had 100 alts for that. We had a whole thing where Chris is like, ‘Where is he even going? Is there anything in that direction? I think it’s a dead end.’ But I am curious though, is the oner something that you look at in terms of costs and what will it cost to do this versus not doing this?

DALEY: Yeah, we did in another movie, but it's one of our favorite things to do. We love to rhyme, we’re rappers.

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