EA granted patent for system that changes controls based on how good (or bad) you're playing

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EA granted patent for system that changes controls based on how good (or bad) you're playing
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Auto-adjusting difficulty is not a new idea, but this would be a new way of approaching it.

Electronic Arts has been granted a patent it applied for in late 2020, named"Automated controller configuration recommendation system", which outlines a system whereby a game would adjust controller settings depending on the user's skill. That's right: why git gud when you could git algorithm.outlines how the software would involve"determining, based on the controller input, a user profile for the user comprising at least a skill level and an input tendency of the user.

This is not a new concept: designers have from the early '80s been working on adaptive systems to help players who are finding a given game difficult. A notable, a shooter first released for the MSX PC in 1986, which had a system called"Automatic Level of Difficulty Control" or ALC, whereby the game basically got easier or harder based on how the player was performing.

Games have also for decades now incorporated systems that, after a certain number of deaths, will ask users if they wish to try a different difficulty setting. EA's patent is in-line with this spirit, and says it would"include receiving approval of the user to implement the suggested adjustments to the controller settings.

Just because a patent's been granted doesn't mean anything is imminent, though another interesting element of this is EA's industry leading accessibility pledge. In 2021 the publisher committed to releasing its accessibility related patents under a royalty free license, allowing any developer to make use of.

Who knows: with this I may finally win an online match in a modern iteration of FIFA. Sorry, EA Sports FC. Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer.

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