Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint.
Deep underground in a frigid cave system full of pots, I tossed away my wand and spin-kicked a monkey samurai to death. It was on my second attempt at fighting Demi-Human Swordsman Onze when I realized I'd made a mistake by picking the spellcaster character for my three-hour session with Elden Ring's Shadow of the Erdtree DLC. I wasn't born to cast magic; I was born to cast these hands.
It felt like I had a gun from Bloodborne in my right hand, ready to knock enemies back if they got too close to my frail, robed form. It works just like the throwing dagger items from the base game, but without the hassle of having to worry about how many you have left. The Sacred Smithscript also has a weapon art for throwing a stronger dagger with some serious stopping power. It's a weapon for those who like the throwing dagger fantasy but find Elden Ring's existing version too weak and don't want to manage a limited supply of them.
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