1. Update Hollow Halls ist jetzt live - Alle Patch Notes auf einem Blick
Das große Highlight stellen die namensgebenden Hollow Halls dar. In den Dungeons, die in jedem Biom zu finden sind, warten neue Feinde, Herausforderungen und entsprechende Belohnungen auf uns. Auch ein neuer Überlebender ist dort zu finden.
Beim Alchemisten können wir zudem neue Quests annehmen. Neue Waffen, Möbel und Dekorationen kommen mit dem Patch ebenfalls ins Spiel. Und ganz wichtig: Endlich können wir uns auch auf Toiletten setzen - auf Stühle oder Bänke natürlich auch.• Each biome has a new playable area called the “Hollow Halls”, with enemies and challenges corresponding to the level of the biome. These daunting new dungeons come with a multitude of new challenges and exciting rewards.o New enemies await you in the depths.o Unlock a new crafting station with new recipes.• The 60hz issue has been solved, providing a smooth experience on higher framerates. • Emily the farmer now offers potted plants to everyone who wants to add that little extra bit of color to the porch. Make sure that the base has access to a kiln to craft those pots!• The seedbed workstation now allows growing additional tree seedlings. Many trees received new growing stages.• The town of Willow Crush in the Revelwoods has been completely reworked. and some other areas have been improved.• Improved support for stack splitting in the backpack and chests. The size of the split stacks can now be selected freely.• The loot menu has been reworked to allow faster and more convenient collection of loot.• Sending items to other players now has a more convenient menu. There is now a warning message if the backpack of the receiver is already full. • A new ping function on the world map allows pointing other players in a multiplayer session to a specific area.• The keys / buttons for jumping and gliding can now be mapped individually. By default, the gliding is still mapped to the same key / button as jumping. If a different key is preferred, we recommend for example on keyboard and / on controller.• Updating the game on Steam has been reworked to allow faster updates in the future. Previously, every update, no matter how big, resulted in the patching of the complete 30 GB game data on the hard drive. Now only the affected areas will be patched. This change requires the complete download this one time and will only be noticeably faster for future updates. • Save data stability has been improved further. As an additional security layer, the game now automatically creates backups of the save data in periodic intervals. Should a save file become unreadable for any reason, a previous version will be loaded.• Performance has been improved further. As always, performance and stability will remain a main focus while moving forward. • Support for Nvidia Reflex has been added. It can be switched on and off in the graphical settings if the used hardware supports the feature.• Added a new setting to switch contact shadows on and off. • Added an option to switch off optional micro spiders. The big spiders are still there though, piloted by tiny spiders inside their brain.• The Multishot skill no longer consumes multiple arrows when special arrows are selected. This made the skill too expensive overall. Sorry about all this time spent farming twigs. • Update the functionality of the leech-stat, e.g. on the “Ring of Endless Life”. It now has a chance to convert a percentage of the damage dealt to enemies into health for the player.• Fixed an issue that caused too high critical damage for the Acid Cone spell. • An incorrect consumption of mana was fixed when using both skills Begone and Sun Aura. Similarly, Begone combined with traps no longer causes mana consumption.• Fixed incorrect application of stun in multiplayer when using the Terror skill.• Fixed an issue where the Updraft skill could be triggered multiple times per glider flight. You're not supposed to be able to fly forever, no. You're not Jonathan Livingstone Seagull.• Healing another player with Water Aura no longer backfires as damage when that player has Counterstrike.• Warden and Tower Aura no longer trigger while the player is down.• Small tweaks to durability of the various weapon types. Melee weapons lose durability slightly slower, wands slightly faster. Improved durability for rarer items.• Fixed an issue where arrow and spell ammunition couldn't be cycled properly when using the or shortcut with certain items selected in the action bar.• Fixed an issue where eternal spells could be used up when simultaneously trying to throw explosive powder balls. • Fixed instances where sounds caused by skills or enemies could be heard by everyone in the party regardless of distance.• Loot from flying enemies spawns correctly on the ground now.• Enemies and wildlife now use a higher resolution grid for pathfinding.• Improved player camera behavior so it behaves less erratic when interacting with enemies.• Enemies can now block wand projectiles.• Using the wand to destroy props is easier now. Before, the homing feature of wand projectiles didn’t work correctly on non-enemy objects.• The game now prohibits using the fast travel function while falling. You can't magic your way away from gravity. • Fixed an issue where interaction prompts were shown even though the interaction wasn't available .• Improved the jumping behavior while sliding down mud slopes. The player has now stronger forward momentum.• Fixed a glitch that allowed getting catapulted into the air at beds. • Fixed a glitch where the player could gain altitude by entering and cancelling the glider. Not. A. Seagull!• The game now shows correct numbers when the player gains mana or stamina. • • Being affected by damage-over-time doesn't cancel the grappling hook, climbing walls and the glider anymore--discrete hits still do. This will come in handy for dungeons, just saying.• Salvaging high rarity items in chests now works correctly.• Ground fog is no longer appearing in the player base, as the area is protected by the flame. • Fixed many minor issues with floating objects or other similar visual glitches in points of interest.• New music playlist for Pikesmead´s Reach.• Several issues with ambient sounds have been fixed. • Fixed an issue with the doors in Spires when teleporting away and returning while halfway through the progress. • Flame shrines now have a small ambient flame to indicate that the flame will regrow over time when the spark has been collected. • Fixed a quest marker near the Southern Caravan area that remained as question mark even after exploring the area.• The visualization of the borders of the player base works now better with combined areas of several flame altars, and in cases where no-build areas are intersecting into the base. • Fixed an issue that terrain voxel would sometimes become transparent when building too close to the upper limit of the playable area. • Updated some fireplaces that didn’t offer the option for cooking or didn’t give warmth for the resting buff. • Fixed another instance of incorrectly saved growth state of plants such as berry bushes in the player base.• It is now possible to craft flower soil with Emily. Flower soil lets flowers grow faster than regular soil.• Fixed a rare issue where build building shapes could be placed in a way that made it impossible to dismantle them as a whole.• Hard wood is now used in additional recipes. • Fixed an issue where objects could be dismantled inadvertently through walls, while at the same time interfering with seedling placement. Gardening shouldn't be a home wrecker.• Fixed a few instances where no-build-zones on beds were misaligned.USER INTERFACE / LOCALIZATION • The character details screen has been updated and many stats have been improved or renamed to add more clarity about gameplay effects. • Reduced the visual clutter of enemy and player health bars. Player health bars only show up when players receive damage, damage numbers are only shown per player. Enemy stun bar is hidden when the value is 0. For “critter”-type enemies the health bar is hidden unless they receive damage.• Mana gain is now shown as values similar to health. Stamina gain is always displayed even if the stamina is consumed right away, e.g. by sprinting. • Fixed several typos or text inconsistencies brought up by the community. Thank you very much for bringing these to our attention!• Tweaked the custom map marker menu. • Fixed an issue with location icons vanishing on the world map. Previously affected save games will get fixed after saving and reloading once.• Improved wording of several error messages.• Restored the charging progress indicator for staff spells.• Fixed several items that did not lose the “New” marker after selecting them.
Deutschland Neuesten Nachrichten, Deutschland Schlagzeilen
Similar News:Sie können auch ähnliche Nachrichten wie diese lesen, die wir aus anderen Nachrichtenquellen gesammelt haben.
Enshrouded startet Bauwettbewerb in der CommunityDer Survival-Hit Enshrouded hat sich gemeinsam mit Streamer Rubius einen besonderen Wettbewerb für die Community einfallen lassen.
Weiterlesen »
Enshrouded: Alle Warten mit Karte, Fundorten, wie man sie betritt und aktiviertSteht auf Bier und Bloodsport. Mag weiche Sofas und verliert sich gern in Gedanken an dies und das. Seit 2014 bei Eurogamer dabei, aktuell als freier Redakteur.
Weiterlesen »
Enshrouded im Test: So viel Freiheit habe ich in Survival-Spielen selten erlebtIm Test präsentiert sich das auf Steam heiß erwartete Enshrouded als echt vielversprechende Zerstörungs- und Koop-Wundertüte. Aber kann es wirklich...
Weiterlesen »
Enshrouded plant Großes: Roadmap für 2024 mit tonnenweise Inhalten für den Survival-Hit enthülltBisher bekam Enshrouded nur kleinere Updates mit Bugfixes und kleineren Features. Das soll sich in den kommenden Monaten ändern.
Weiterlesen »
Enshrouded: Eine vielversprechende Roadmap für 2024Das deutsche Entwicklerstudio Keen Games hat die Spannung der Survival-Spielgemeinschaft mit der Enthüllung seiner Roadmap für das Jahr 2024 geschürt. Seit Januar erkunden Spieler die Welt von Enshrouded und nun können sie sich auf eine Fülle von Neuerungen und Verbesserungen freuen, die das Spiel noch attraktiver machen sollen.
Weiterlesen »
DevPlay zu Enshrouded: Was passiert mit Entwicklern, wenn ihr Spiel erfolgreich wird?Mit Enshrouded hat Keen Games einen Mega-Hit auf Steam gelandet. Wie ist das wirklich, wenn ein Spiel plötzlich erfolgreicher wird, als man sich das...
Weiterlesen »




