Digital Foundry revisits Forspoken on PS5, finding that a game that launched with a range of tech issues is now dramatically better.
Forspoken was one of the most promising early PS5 showings, revealed with death-defying parkour, wide-open landscapes and beautiful visuals throughout. At launch, the game was far less impressive though - a repetitive, empty game with surprisingly dated graphics despite its high budget. A dedicated patching campaign seems to have improved the title's plight, with reported visual and performance improvements in tow as of version 1.2.
Oliver takes a look at Forspoken's current turnout on PS5 as of patch 1.2, provided in convenient video form above. Forspoken had poor secondary lighting though, seeming to rely on basic, low-fidelity baked GI solution with ambient occlusion that consisted only of simple dark outlines where geometry intersected. A lot of materials ended up looking shiny, with very visible specularity, so they appeared reflective even when their real-world counterparts had diffuse surfaces.
That's not to say that the new AO is a complete improvement in every respect. In some spots it can look a bit heavy-handed, darkening areas more than seems realistic. You do get the sense that Forspoken is relying quite heavily on SSAO to handle its secondary lighting, which looks fine most of the time in the updated version of the game but can produce odd results at times.
Character rendering in Forspoken is fine enough, but FF16 is a big step ahead. Materials look much better here, with very pleasing differentiation between the different fabrics, leather, and metals on character models. Forspoken is a bit more one-note by comparison - most clothing materials tend to look a bit on the shiny side, making fabrics look strange.
I don't bring any of this up to harp on Forspoken's flaws, but it is odd that Square-Enix has effectively produced two different big action RPG titles with such different visual and gameplay outcomes in the first half of this year. Forspoken certainly didn't achieve the graphical benchmarks Luminous Productions set out for the title with early trailers, or even with their presentations to other game developers.
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