Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World.
has been a boon to many AA developers this generation, whether running on the newer UE5 or the tail-end UE4 release, with games like Unknown 9: Awakening embracing the tools found in Epic's game engine to bring to life new experiences that could easily be left behind in the modern graphics arms race.
In total Reflector is working on nine different media projects for Unknown 9, with individual teams focused on their respective specialisms, be it comic art or a novel, spanning the 12th century to present day. Each teases new stories, lore and characters while dove-tailing into one another, and Unknown 9: Awakening is the game that should open the world to a wider audience.
My first impressions of Unknown 9: Awakening are of an overly complex and bewildering setup, the game's button layouts and energy bars feel a little hard to grapple with, but by the end of my time in the game I am eagerly blending Fold powers into standard attacks and stealth takedowns for an incredibly rewarding combat loop. Like all the best AA games, Unknown 9 has a core, uniquely designed idea and it's playfully building upon it.
Rounding out the demo is a set-piece in which I need to steal a zeppelin. Baked in a bronze sunset the airship teases me forwards, just as the previous level's lighthouse had before; Reflector certainly has a knack for guiding you onwards with a degree of clarity.
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