Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games.
, where he explained that developers Arrowhead didn't decide it was going to be a service game until well after beginning work on it. Its popularity sure suggests it was the right call to make."This feels like what live service was born to do", Nickel said."For a while, Arrowhead didn't know if the sequel was going to be a live-service title.
Nickel is a dungeon master himself, and says that experienced helped him as a game writer. In videogames, just like in D&D, you learn that no plan survives contact with the enemy."You build the sandbox with plans," Nickel said,"but you have to be able to let go of those plans. I love how collaborative it is. It's so crazy to me that right now there's a dungeon master who is playing a game with 10 million people, and they're all collaborating on a story.
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