How Gurihiru redesigned the legendary Osamu Tezuka's manga characters for a new audience

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How Gurihiru redesigned the legendary Osamu Tezuka's manga characters for a new audience
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World.

. That's just what Japanese creative team Gurihiru were tasked with doing for the new kid-friendly reworking of Unico, a manga by Osamu Tezuka first published in 1976.

He adds:"At risk of embarrassing them, I’d say that they’re exactly what Tezuka imagined when he talked about comics being an international language. They’re bridge builders. They also just have such an amazing command of movement and color and expression. If you were to mash up Tezuka himself with the art of classic Disney films , then you’d have Gurihiru. They’re the stuff of legend."Daily design news, reviews, how-tos and more, as picked by the editors.

But we did not re-design without thinking. We wanted to keep the charm of Tezuka-sensei’s design as much as possible and tried to re-design it with the best expression possible in our art style.When we work on Unico, we receive the script from our writer Sam and we discuss some of the points we would like to know more and/or things we don’t understand. After the script is done, Sasaki will work on the pencils and inks, and Kawano will work on the colours.

Of course we do have some arguments and if there are some points that one of us do not want to change, we keep talking until we agree.When we first started as an art team, it was all traditional style, but now we use digital tools from the beginning with the rough sketches to colour. The software keeps on evolving so we have changed our style to match that little by little.

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