Immortals of Aveum delayed by a month so studio can 'realise our full vision'

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Immortals of Aveum delayed by a month so studio can 'realise our full vision'
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Exactly one month ahead of its initially planned 20th July launch, Immortals of Aveum has been delayed into August as i…

"We set out five years ago to ambitiously make an original Magic FPS in a new fantasy world," CEO Bret Robbins wrote."Along the way, we worked through a pandemic, built a new team, developed on Unreal Engine 5.1 and pushed the boundaries of what we thought was possible. Now, the finish line is in sight."

"The recent feedback to the game proves to us what we already felt: that Immortals of Aveum is something special," Robbins continued."In order to realise our full vision, we are going to take a few extra weeks, making our new launch date Tuesday, August 22nd." "This will give us time to further polish the game, finish optimising all platforms, and deliver a strong launch. We owe it to ourselves and to you to get this right."

Robbins says the studio will share more about Immortals of Aveum in the"coming weeks", as its revised 22nd August launch on Xbox Series X/S, PlayStation 5, and PC draws nearer.Eurogamer welcomes videogamers of all types, so sign in and join our community!

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