Ironically, Bungie told Naughty Dog not to go “all in on a live service game”

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Ironically, Bungie told Naughty Dog not to go “all in on a live service game”
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Bungie warns Naughty Dog on live service, before crumpling due to live service.

With all of the controversy surrounding Bungie’s layoffs recently, its wider business practices have come under the spotlight. It turns out, according to Jason Schreier, that it had been involved in peer-reviewing The Last of Us: Online, leading to Naughty Dog not going all-in on a live-service title. Ironically, this is one of the precepts that forced Bungie’s mass restructuring. Schreier began by alluding to the fact that “Destiny 3 was not cancelled because it was never in development.

Schreier’s tweets go on to point out examples of “single-player studios pivoting to make service games such as Anthem, Suicide Squad, Marvel’s Avengers, Redfall, and so on,” suggesting that there should be no outrage at TLOU: Online’s cancellation. The Last of Us Online, concept art via Naughty Dog. Bungie has been working closely with Sony’s entire portfolio of games and offering consultancy on live-service production. Ironically, Bungie has now folded under its own weight.

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