It’s Super Mario Bros. Wonder’s subtle changes that make it special

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It’s Super Mario Bros. Wonder’s subtle changes that make it special
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From the removal of the timer to lots of novel level-specific interactions, Super Mario Bros. Wonder makes a lot of small, smart design choices.

Contents As our glowing review outlined, it’s a highly polished 2D platformer that’s approachable for anyone to play and elicits a joyous and vibrant sense of wonder. But for me, what makes Super Mario Bros. Wonder special aren’t so much the wild Wonder effects or elephant transformations. It’s the subtle touches. These elements might not be immediately noticeable or relevant to most, but they all work together to create an experience that’s a step above most other platformers.

Tiny changes like that are abundant, even in some basic design changes that you may not think twice about. Take the removal of level timers, for instance. A staple since the first Super Mario Bros. game, almost every 2D Mario game has put a timer on how long someone can take to get through a level. The games typically gave players more than enough time to get through a level at a somewhat leisurely pace, but introducing a timer brings a sense of pressure and urgency.

One change that seems noticeable, but negligible at first has many implications for making the gameplay experience as smooth and enjoyable as possible. Because there’s no timer, I could take the time to appreciate the levels that Nintendo created. And that was only enhanced by another difference: players can no longer bounce on each other in co-op.

As a result, each Super Mario Bros. Wonder level feels like its own little sandbox. While “sandbox” is a somewhat overused gaming buzzword used to promote how players can interact with the world, Nintendo reminded us of the true meaning of its definition this year. The Legend of Zelda: Tears of the Kingdom did so on a massive, open-world scale; its Ultrahand and Fuse systems gave the players the tools they’d need to tackle a challenge in various ways, not just the illusion of choice.

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