Making The Fall Guy meant 'honouring' the practical stunts of the 80's show, says Cinesite's Jennifer Meire

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Making The Fall Guy meant 'honouring' the practical stunts of the 80's show, says Cinesite's Jennifer Meire
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Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

Bringing 1980's cult TV series The Fall Guy was always going to be a challenge in the modern era of CG stunt doubles, not least because the team at Cinesite film Metalstorm, complete with visible film crew. We enhanced the explosions and added foreground smoke, sharing it with the production for review.

They liked what we had done so much that they subsequently decided to repurpose the shot, using it as a flashback, so it was necessary for us to make several digital adjustments. These included removing the crew, who had originally been intentionally included in the shot, through various techniques including digital matte painting, clean-up, and we also reframed the shot slightly, cutting off part of the picture to make it work.

So for me, I feel it’s important to keep away from too many video games, to avoid the influence of your eye possibly getting used to that look. I enjoy looking at art in general, fine art. I recently spent days in the National Gallery in London looking at how artists translate light into colour - because that’s so close to what we are doing in visual effects.

Photography is also very useful as a creative source. You need to look at various media because it’s important not to get too stuck on just looking at visual effects, which is only one form of visual reference, and one which every other artist working in this industry will also be looking at. You need to pull from your own photographs and your own visual life experience to fuel your work and build your creative repertoire.

I think AI will change things a lot. It’s still at an early stage, but that may alter our approach in future to creativity, but for me, I think it’s still too early to definitively say whether that will be for better or for worse. However, I’m optimistic for the future of our sector, where human creativity will still be highly valued and central to the content that we output, where AI opens new possibilities, but is firmly under the control of creative artists.

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