MultiVersus Developer Working on 'Big Overhaul' of Key System

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MultiVersus Developer Working on 'Big Overhaul' of Key System
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The MultiVersus team is working on a 'big overhaul' of its hitboxes and hurtboxes.

Ever since the free-to-play platform brawler MultiVersus launched into Open Beta at the end of July, Player First Games co-founder and MultiVersus game director Tony Huynh has been responding to questions and comments about what's coming down the pipeline for the title from tweaks and changes to teasing new characters and more. Late last night, Huynh confirmed that the developer is"working on a big overhaul" for a key system.

"We'll be looking at Finn in sections, we are working on a big overhaul of our hitbox/hurtbox system so don't want too many moving parts," shared Huynh over on Twitter. You can check out the tweet for yourself embedded below: — Tony Huynh August 5, 2022 Basically, hitboxes and hurtboxes are invisible grids that are part of characters and their moves and make up the core parts of a hit detection system. Hitboxes determine the exact ranges of attacks and hurtboxes determine exactly where on a character's body counts as a hit when the two collide. Tweaking both, making some kind of"big overhaul," is a big deal in any fighting video game.

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