A new Harry Potter game, coming later this year from the maker of “Pokémon Go,” is set to give augmented-reality gaming another chance
When Niantic Inc. launches “Harry Potter: Wizards Unite,” founder and Chief Executive John Hanke will try to solve a problem that bedeviled the startup’s previous augmented-reality game, “Pokémon Go”: A lot of people turned off the augmented reality.
In “Pokémon Go,” the futuristic blend of digital objects and the real world, seen through a phone camera’s view, made it too hard to capture the game’s virtual monsters, especially if a player was moving around. “That was a limitation of the technology at the time,” Mr. Hanke...
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