Review: As Dusk Falls is an engaging story let down by its mechanics. ⭐⭐
where it feels like it could have been so much more.
Vince and his wife, daughter and father are all just trying to repair their car, when a group of teenagers on the run from a sheriff they just robbed, take them hostage.It’s a great set-up and injects a lot of drama straight away. We think that these early scenes are mostly well realised, even if the tension occasionally gets ratcheted up at light speed rather than a slow build. It can feel like nothing happens for ages and then suddenly half the cast is dead. Or survive.
Your interaction with the game is basically limited to moving a cursor over a conversation option, and occasionally pressing the A button when a QTE asks for it. It’s limited by design. There is an utterly inexplicable lag in the movement of the cursor, which we weren’t able to rectify no matter how we adjusted the sensitivity. This means that a meta-game develops wherein the game becomes an FPS of trying to line up your cursor on the answer you want to give while it tries its best to shoot off the side of the screen.
The game’s art style will divide opinion. While the backgrounds in the game are 3D, the characters themselves are still images that change every few words. This gives the game a storyboard-like approach. It’s a bold choice and absolutely sets it apart from other games in its class, but for us, it’s for the wrong reasons.
We also think As Dusk Fall’s art style will put off people who don’t typically play games from sitting down and watching it because it’s hard to engage with. It becomes more audiobook with visual aids than an immersive interactive story.
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