Review: From Space is a perfectly solid twin-stick shooter, and that's all it needs to be. ⭐⭐⭐
Not every game has to reinvent the wheel. Sometimes just taking an existing wheel design and making sure it rolls as smoothly as possible is all that’s needed for a good time., a game which doesn’t appear to do anything massively groundbreaking on paper, but delivers a perfectly entertaining action adventure nonetheless.
There’s enough variation in the classes and weapons to enable players to put together a setup that best suits their playing style, ensuring that combat is entertaining. That the maps are well-designed and encourage making use of the environment only further enhances how satisfying the game is to play.
Saving generally preserves your entire status – your health, weapon loadout, ammo and the like – meaning if you die and return to the save you’ll be exactly where you left off. This seemingly doesn’t apply to NPCs during escort missions, however, as we discovered during one particularly annoying moment.
Hindsight tells us that by changing to a different character class then changing back in the Safe Zone, our health would be restored, but as far as we could tell the game never tells you this – it’s just something we stumbled on by accident further on in our adventure, but it would have been bloody nice to know about it before then.
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