Starfield doesn’t want you to play Robin Hood. The rich almost always come out on top - but it’s possible to help those in need with a few tricks.
Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Starfield is too easy on the one percent. Like many futuristic, spacefaring sci-fi games of its type, Starfield attempts to portray a cosmopolitan galaxy, with societies somewhat more equitable than present-day Earth. It's pretty noticeable when walking around any of Starfield's major cities: players may hear chatter in a wide variety of global languages, coming from diverse groups of NPCs.
However, in the interim, a recreation company called Paradiso has established an exclusive, expensive resort complex on the surface of Porrima II. They're understandably concerned about the mysterious ship hovering in their atmosphere, and they are willing to discuss potential solutions. Players must enter the Paradiso headquarters and take the elevator up to the executive floor to find a swanky, space-age boardroom. Inside, they can address Oliver Campbell, the CEO of Paradiso, directly.
Starfield Treats Wealth Inequality As A Foregone Conclusion That's not the only time a community is crushed under the weight of capitalism in Starfield, either. Most players encounter a similar situation when they travel to the game's first major city: New Atlantis on Jemison. On the surface, New Atlantis is a gleaming metropolis. Reflective skyscrapers arch toward the sky, luxury retail outlets line the streets, pop art and water features draw throngs of chattering diplomats.
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