Expectations are enormous for Bethesda's latest title, Starfield. It promises a galaxy-spanning adventure with a wealth…
Expectations are enormous for Bethesda's latest title, Starfield. It promises a galaxy-spanning adventure with a wealth of content and hundreds of planets to explore. Few games come anywhere near this kind of scope - and fewer still come with the high level of content quality and gameplay flexibility that Bethesda typically offers. But that's not to say there haven't been concerns.
The graphics are excellent as well, with a high level of detail, excellent post-processing, and some beautiful environmental artwork. This was a bit of a surprise and I think the game exceeds Bethesda's prior work by a large margin. Check out John's upcoming graphics tech review for more on this topic, but this is by no means a bad looking game. It's not always a stunner, but it is an accomplished effort, especially considering its incredible scope.
I did notice a curious difference in the terrain rendering when comparing these two platforms. The ground surface itself just looks different between the two machines, even at close range. It's not obviously better or worse on one platform or another, it's just that the terrain takes a slightly different shape with a different mix of textures. This doesn't change from run-to-run, so this seems related to a settings difference between Series S and X.
In practice, both consoles deliver a sharp and clean resolve during typical play, and both look very good on a 4K television set. You can see a bit of aliasing and shimmer in areas of fine detail that FSR 2 struggles to resolve cleanly, though these look very similar on the two machines. Of course the Series X does look somewhat sharper and manages to resolve pixel-precise detail at 4K, but Series S is no slouch - it just appears a bit softer and suffers from a bit more aliasing.
Testing with the day one patch installed, the good news is that overall gameplay is surprisingly solid. Starfield basically hits a locked 30fps for just about everything you do during the game. Combat is rock-solid, as is exploring the various planets. You can throw some pretty intense combat in large, open environments at the game and there are no performance issues to speak of whatsoever. This applies equally to both Series S and X, which perform identically here.
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