‘Starfield’ review (in progress): It’s a big world, you better save it

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‘Starfield’ review (in progress): It’s a big world, you better save it
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Bethesda’s game combines elements ‘Fallout’ and ‘Elder Scrolls V: Skyrim’ into a breathtaking galaxy

Fatherhood changes your life in unexpected ways. One day, you have hours of free time stretched before you and a stack of video games to play, and the next thing you know, you’re up at 4 a.m. hoping your baby doesn’t wake up so you can finish one more questline.It’s a massive game at a moment in life where sleep and playing time are rare and colliding commodities. That also means I need more time to play through Bethesda Game Studios’ latest role-playing game.

Players create their own protagonist and start off with three skills and three traits. To be fair, the traits that mold a player’s background have more impact than choosing a previous past. That’s because over the course of the campaign, players will level up, and they can freely choose which of the skills in five categories — physical, social, combat, science and tech — they’ll specialize in.

The traits have more of an ongoing impact. Players can choose one origin and that will give them new dialogue options with certain factions. Others such as alien DNA will give protagonists more health and oxygen but med kits and food don’t restore as much health. The other half is spent piloting the ship from star system to star system. Sometimes, they’ll run into the Crimson Fleet and engage in a dogfight in space. This is where “Starfield” turns into a flight combat arcade game. Players will be using lasers to breakdown an enemy ship’s shields and then blasting them into bits with lock-on missiles and ballistic weapons. In between, space fights players can haul cargo from one end of the Milky Way to another.

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