Twelve years later, a cult game is still changing
fans that hunt within the game’s code for incomplete buildings and vehicles, missions and story-threads. But there’s a special poignancy inand its ever-excavating fanbase. The game was widely considered unfinished at release, after developer Troika and publisher Activision clashed over deadlines. Appearing on the same day asthe role-playing game sold poorly at launch, and Troika dissolved without even having time to fix all its many bugs.
Of course, there’s a reason why the developers decided to cut a broken turnstile. And so, in an even stranger meta-design choice, Spahl added the in-game dialogue that allows players to ask the club owner to remove the turnstile — a thing that was never in the original game to begin with. , requiring plenty of independent decisions. And the more ambitious the change, the looser its connection to the original object.Take, for example, the extra quest I mentioned above: "Night at the Library," where your character disrupts a ritual held by the monstrous Sabbat vampires.
Nearly everything in the library mission, which includes two cavernous areas and strong ties to the largermythos, is improvised around one developer’s vague recollections. The maps were sketched out by Spahl and built with the help of othermodders, and an earlier boss was brought back, delivering an unused monologue from his game files. The raw materials were already there, but their arrangement is pure speculation.
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