Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work.
If you've played a Bethesda RPG in the past decade you've seen plenty of Nate Purkeypile's work. The developer worked as a world/lighting artist on Fallout 3,, and Skyrim, was lead artist on Fallout 76, and designed several iconic locations like Diamond City, Little Lamplight, and Paradise Falls.
"I know a lot of people have thoughts on Starfield and how it is probably too big, should have been smaller," Purkeypile said."I agree with a lot of that and while I enjoyed working at Bethesda a lot when we were about 65-110 people on Fallout 3 and Skyrim, I enjoyed it a lot less as it grew and grew."
"This just wasn't my style," he said."There were so many meetings and it wasn't the way I liked to build games." Purkeypile quit Bethesda in 2021 in the midst of Starfield's development."I always loved indie games and I figured, if I didn't do it now, I maybe never would," he said. Using Unreal 5, he created The Axis Unseen, a world that is"not procedural, but 100% hand-built. The map is about 5x the size of Skyrim, but I tried something smaller and it didn't work very well."
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