Vertex 2024: learn how to use Unreal Engine to create IPs with David Levy

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Vertex 2024: learn how to use Unreal Engine to create IPs with David Levy
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Joe is a regular freelance journalist and editor at Creative Bloq. He writes news and features, updates buying guides and keeps track of the best equipment for creatives, from monitors to accessories and office supplies.

David Levy is a leading international concept artist and art director who has worked on the likes of Tron Legacy, The Thing, Prometheus, the Avatar sequels,Using insights from Moon Kontrol, a short science fiction film for Pitch Dev Studios, David will guide attendees through the project's development, inception to final render. He'll be emphasising the role of teamwork across diverse software platforms.

"The coastal environment, with its ever-changing light and weather, has been particularly inspiring to me. The play of light on water, the interplay of shadows and reflections – these elements are constant sources of fascination. One of my favorite painters, Joaquín Sorolla, captures this essence so beautifully in his work. His mastery of light and color resonates deeply with me and reflects the essence of what draws me to art: the exploration of light, color, and the natural world.

"The experience was immensely gratifying, not only for the creative challenges it presented but also for the opportunity to see my designs come to life on the silver screen. Each project holds its own significance, but these two stand out as milestones in my artistic journey, embodying moments of growth, fulfillment, and creative exploration.""If I could turn back time and offer advice to my younger self, there are a couple of things I'd emphasise.

"One of the key highlights will be shedding light on the collaborative efforts of our diverse team members, each bringing their expertise from various software platforms to the table. From leveraging ZBrush for intricate 3D modeling to utilizing Character Creator for character design, and harnessing the power of Unreal Engine for animation blueprints and architectural design, I'll delve into the intricacies of our workflow and the invaluable contributions made by each team member.

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