7/10 I Wo Long: Fallen Dynasty A disappointing follow-up to Nioh, that has most of its same qualities but, unfortunately, almost exactly the same flaws; with two few new ideas to make up for the lack of advancement 🎮
we fear the studio has begun to stretch itself too thinly.
If you do know the characters then you get to team up with a lot of historical figures during the course of the game, although you play as a nameless, customisable avatar – which doesn’t do much for the storytelling but instead offers an impressive array of options in terms of getting exactly the sort of build that suits your play style.
Rather than a stamina bar you have a spirit meter that increases as you block, parry, and attack but is consumed when you dodge, use special moves and magic, or take a hit. Receive damage when the meter is already in the red and you’ll briefly become staggered, encouraging you to not only keep on the offensive but to choose your actions with care. Just like Sekiro, enemies have their own spirit meters, so it all feels fair and every encounter is a useful learning opportunity.
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