Zombie Army VR is a 'dark and bloody WW2 horror, with a cool comic book wrapper,' and I'm excited for PSVR 2 again

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Zombie Army VR is a 'dark and bloody WW2 horror, with a cool comic book wrapper,' and I'm excited for PSVR 2 again
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Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

, a virtual reality edition of Rebellion's World War 2 comic-book-inspired shooter that looks like House of the Dead in virtual reality. The last game in the series, Zombie Army 4: Dead War, released onto thefour years ago, but remains a fun and fraught horror shooter for anyone who misses the retro gaming days of Sega's lightgun shooter.VR2, Meta Quest 2, 3 and Pro, Oculus Rift, and PC headsets via Steam, Zombie Army VR promises to be a unique and frantic virtual reality experience.

"Within the art team I try to promote the philosophy that improving our knowledge of good game design mechanics makes us better artists by default," explains Rebellion's head of art, Richard Turner."Art is present to communicate great design, we provide the visual wrapper to the immersive VR experience that the design team is creating."Daily design news, reviews, how-tos and more, as picked by the editors.

Within the art team I try to promote the philosophy that improving our knowledge of good game design mechanics makes us better artists by default. Art is present to communicate great design, we provide the visual wrapper to the immersive VR experience that the design team is creating. VR development means environment artists approach their asset creation pipelines differently from console and PC titles. The challenge is that VR players can get up close and personal with many objects in the game. They can pick things up and scrutinise them and compare them to objects in reality, so if a cup or desk lamp is low visual quality then it can break immersion.

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