Familiar, yet unmapped and untouched - our Elden Ring Shadow of the Erdtree preview after a few hours with FromSoft's expansion.
Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change.Like, I imagine, most who’ve put themselves through the punishment of Elden Ring, my expectations for Shadow of the Erdtree are, put conservatively, stratospheric. Coming off of three hours with the expansion encased in a Parisian chapel decked out for the occasion, I’m nursing mixed emotions. Not about the quality of the offering.
Though this is only Shadow of the Erdtree’s starting zone, plenty draws the eye. Spectres prowl a set of crumbling ruins and a hulking brasier on legs trudges about. A sunken lake off in the distance looks too calm for my liking. There’s a crypt off to one side with an ominous fog cloud that only means one thing in FromSoft speak – a boss. You can just about track the faint trailed glint of a site of grace over yonder.
A selection of class-appropriate weapons to try out were stacked up in the inventory, though expect to earn these the hard way in the full release. Particular favourites were an obnoxiously long katana and a sword that unleashed Malenia-like flourishes. Though you can still level using runes, you’ll also get Scadutree Blessing. These are little glistening nuggets found here and there that boost damage and damage negation. Jump back to the Lands Between, and they go dormant.
Back in the grasslands, the lake needed investigating. It turned out to be more of a stagnant swamp, a tame one at that. But, at the back, a cave mouth beckoned. I expected one of those bite-sized networks typical of the base game that ends in a boss. Instead, it was huge. There were these great chambers, bottomless pits, composure-testing platforming sections, and what I’d describe as exploding organs with legs. The remains of not-so-living jars littered the place. Hundreds of them piled up.
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