'If you pay very close attention to Act 1, you will see that it's actually a very long tutorial,' said Larian CEO Swen Vincke on Baldur's Gate 3's trial by fire introduction.
or how Armor Class relates to dice rolls. Even having D&D experience only goes so far in Baldur's Gate 3. In my tabletop D&D games, at least, players spend a lot of time discussing whether or not it's too meta-gamey to take a long rest in a pit of bones, but Baldur's Gate 3 mostly assumes that you're going to jam that long rest button frequently without worrying that you're cheesing the system—story progression depends on it at times.
"I mean, people spend 30 hours before they realize they can move an object," Vincke said."And then they find that—'Oh my God'—and then maybe in the second playthrough, they discover that they can stack things to make stairs, and so they can climb on top of things. Now suddenly, the third dimension becomes much more accessible."
"And then there's people that take Storm Sorcery and can fly from day one," Vincke continued."So it's that type of game. It guarantees you that there's always multiple ways of going through it. When you're confronted with a problem, there's enough ways for you to figure it out, as long as you try a couple of things.
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