Tetris creators Alexey Pajitnov and Henk Rogers talk sneaking the classic game out of the Soviet Union and why they hate the current state of gaming
In both the film and real life, there’s something of a yin and yang dynamic between the two of you. What was your first impression upon meeting?I was just invited on some routine meeting in Elorg, which was because some kind of strange adventurer kind of showed up in Moscow and wanted to talk about. It wasn’t the first precedent because there were some other strange people [that] kept coming and looking for someopportunities before. So, I went and I met this strange guy with the black mustache.
But that was a very unusual meeting because it was the first time we met a professional there, a person who really belongs to the game industry, and [was] very competent and very good, and [who could] explain what was going on. And what was most important for me was that he was my colleague; he was a game designer. And there was no such profession in the Soviet Union.TetrisI was in such big trouble. It wasn’t my land; it was my in-laws’.
So, everything is on the line, financially. What about the real danger? How real was that feeling of danger or a threat to you?So, I’ll tell my side of it. My side is that I didn’t really know. So, there was a bunch of ignorance involved. I didn’t know how much trouble I could get into. And you could say I was “courageous,” but I mean, I was ignorant. Ignorance is bliss on that level.
Maybe this is a producer’s issue, but how difficult was it to portray the likenesses of people from a company like Nintendo? You’ve got these scenes of executives at Nintendo screaming, “Fucking get meYou know, I think they did a pretty good job with [former chairman of Nintendo of America] Howard Lincoln. I mean, he did not spare the expletives. He definitely called the Atari guys “motherfuckers.
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