Review: Stray is an absolute masterclass in environmental design, and a PlayStation Plus essential. ⭐⭐⭐⭐⭐
. Neon White. Not even rare misses like Twelve Minutes have harmed the reputation of one of the games industry’s most consistent and creative companies.Now that it’s time for Stray to join the Annapurna library, we’d imagine it must come with added stress – what happens if this is one of those rare misses, a combo breaker that blemishes a sparkling record?
“Not only is Stray another fantastic Annapurna-published title, it’s one of the best releases from the publisher to date.” The one thing it can do, and extremely well at that, is jump. Rather than potentially opening the player up to a world of frustrating missed platforms, Stray locks the cat to each platform, ensuring it can’t fall off the edge, and displays X button prompts showing you where you can jump to next.
Firstly, B12 is able to interact with the numerous robotic characters the player encounters, adding some story and lore to what would otherwise be a plot-free game. But more on them in a minute. Stray has one of the most beautifully designed worlds we’ve ever seen in a game. From that initial, all-too-brief moment exploring the greenery on the surface to the handful of towns and cities the cat finds itself in, the level of care and attention to detail that has gone into every element of the environment has to be applauded.
A particular highlight is the NPC who can be found in one city who has a sort of futuristic guitar. If you can find them sheet music they’ll play it for you, and these range from laughably awful to legitimately beautiful.
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